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1. PvP Caracal - in Ships and Modules [original thread]
Alright the point of this setup is to do basic tackle and get someone used to the role, with an eye towards eventually moving up to an Onyx. It is designed with lower skill (<10m) pilots in mind who may only have a few lvl 5 skills in things li...
- by Dex Nederland - at 2008.10.21 05:14:00
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2. Best racial 5 man gang - in Ships and Modules [original thread]
People - single race! That means if you are using a Falcon you have to use other Caldari ships. Founder Heiian Society
- by Dex Nederland - at 2008.10.19 15:11:00
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3. Best racial 5 man gang - in Ships and Modules [original thread]
5 can be tough, but a Crow/Raptor, Kitsune, & 3 Manticores should be fun for killing 1 or 2 HACs/Battleships. If I get 10 ships Nighthawk, 2 Onyx, 2 Rooks*, 2 Basilisks*, 1-3 Cerberus/0-2 Eagles *ECM tends to be primaries, the Basilisk(s) place...
- by Dex Nederland - at 2008.10.19 00:10:00
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4. Falcon vs. Rook - in Ships and Modules [original thread]
Edited by: Dex Nederland on 18/10/2008 23:51:55 I am going to assume by HAC skill you actually meant Recon skill since the HAC skill has 0 bearing on the capability of any Recon. Originally by: Scatim Helicon Problem there is that the...
- by Dex Nederland - at 2008.10.18 23:47:00
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5. Old question renewed: speed mod on a HM Nighthawk? - in Ships and Modules [original thread]
The Nighthawk is not intended to fit a speed mod (the AB could be considered useful for tactical movement). Ships designed to actually tackle you will keep up with you one way or the other (Intys will keep up with you using Afterburners and no web...
- by Dex Nederland - at 2008.10.18 17:12:00
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6. Falcon vs. Rook - in Ships and Modules [original thread]
Edited by: Dex Nederland on 18/10/2008 16:53:57 Originally by: Merin Ryskin Originally by: Rajere Either that, or the Rook needs +1 mid or +1 low slot. Since the rook's jamming ability is strong enough and doesn't need to be st...
- by Dex Nederland - at 2008.10.18 16:53:00
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7. Falcon whines incoming - in Ships and Modules [original thread]
Actually Minmatar ships generally have the lowest sensor strengths. CEO, Lai Dai Infinity Systems Founder Heiian Society
- by Dex Nederland - at 2008.10.18 16:42:00
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8. Falcon vs. Rook - in Ships and Modules [original thread]
Really would like to see Force Recons doing force recon and not the role of the combat recons. CEO, Lai Dai Infinity Systems Founder Heiian Society
- by Dex Nederland - at 2008.10.18 03:53:00
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9. Falcon vs. Rook - in Ships and Modules [original thread]
Both ships will be primary targets. The Falcon's cloak* means the pilot decides when he is seen and not seen in the engagement it is a 'surprise'. At the moment they have the same ECM capability which is what they both get used as - ECM platforms...
- by Dex Nederland - at 2008.10.16 04:39:00
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10. Nighthawk PvP - in Ships and Modules [original thread]
6 HM2s, 1 CM-Shield Harmonizing 1 Invul2, 1 Magnetic Scattering Amp, 1 LSE2, 2 Shield Recharger 2s 1 DCU2, 2 BCS2, 1 SPR2, 1 PDS2 1 Anti-EM, 1 Core Defence Field Extender Your 5 favorite light drones With decent shield skills gets close to 80% ...
- by Dex Nederland - at 2008.10.13 06:01:00
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11. Kitsune Pilots - Request for experience - in Ships and Modules [original thread]
My opinion here and it may be more useful with the next patch. ~50 km range Mids - AB, 4 Multis ~70 km range Mids - SB(rng), 2 Racial A, 2 Racial B best if someone else covers the others Both setups should perma run with decent (mix of 4s and 5s...
- by Dex Nederland - at 2008.10.13 05:36:00
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12. Post Speed Change: EW Frigs VS Recons - in Ships and Modules [original thread]
Edited by: Dex Nederland on 11/10/2008 02:15:26 1) don't fit an SB on the EASs, if you are engaging at ranges higher than 50 km you are likely no longer roaming and EASs are not the best stationary vehicles around. They will however lock faste...
- by Dex Nederland - at 2008.10.11 02:11:00
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13. kitsune set ups - in Ships and Modules [original thread]
Edited by: Dex Nederland on 21/05/2008 03:54:16 Originally by: Zaitsef Kalahari Edited by: Zaitsef Kalahari on 20/05/2008 21:23:27 How about a semi-nano kitsune?? My view is that if you dont make it go fast then you may as well fl...
- by Dex Nederland - at 2008.05.21 03:53:00
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14. Command Ship // Battleship - in Ships and Modules [original thread]
Soong Hey, if you can talk to Universal (he is your CEO I think), I pretty sure he can fly both and can give you a comparision. For L4 missions I actually use a Drake, mainly because I can't fly a NH yet. The times I have used a Raven I did not l...
- by Dex Nederland - at 2008.05.20 19:32:00
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15. kitsune set ups - in Ships and Modules [original thread]
2 modules is still fairly effective in improving the capability of the target modules. 2 BCUs, 2 SDAs, etc, the stacking penalty really begins to hurt around the third module. Founder Heiian Society
- by Dex Nederland - at 2008.05.20 19:29:00
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16. kitsune set ups - in Ships and Modules [original thread]
You can train a Kitsune for a full T2 fit faster than a Scorpion as well. My setup is Signal Distortion Amplifier II x 2 1MN Afterburner II ECM - Multispectral Jammer II x 4 Rocket Launcher II x 3 I get 8+ on the jammers with the only level 5...
- by Dex Nederland - at 2008.05.20 02:39:00
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17. T1 Cruiser L3/L4 Mission Gangs - in Ships and Modules [original thread]
Looking through a lot of the ship fittings available, they are optimal fits either requiring tons of isk, sp, or both. So I was thinking about how can a group of new players (1-5m sp each) run some of the higher end missions. My idea: design a 5 ...
- by Dex Nederland - at 2008.05.18 23:48:00
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